Tudo o que você precisa saber sobre o jogo
Every tap lifts the bird by a fixed amount - tapping faster does not stack force, so skill here is about *when* you tap, not how quickly.
You pick three birds before you launch. Swapping birds changes gravity, lift, drag and how the wind holds you back - and when one falls, the next takes over in mid-air.
The finger that would tap an item is busy flying. So the shield snaps on the instant it is needed and slow-time triggers as a hard stretch begins. The question is never when to use them, only what to bring.
Clear a zone and the world rolls over - grassland to forest to city to ocean. Day slides into dusk and then night, and rain, snow and storms arrive at every strength.
9 missões reiniciam toda noite. Complete todas!
Alcance níveis marco para desbloquear títulos especiais permanentemente.
Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls, which turns "who flies second?" into a real decision. The number is the fare per run. Only the free sparrow has no special power, and that is both why it is free and the baseline that tells you what every other bird is adding.
Leve e rápido. O vento o leva.
Equilibrado em tudo.
Mantém a inércia. Antecipe.
Lento mas firme. Enxerga à noite.
Sobe com o vento forte.
Pesado e calmo. Precisa de vãos largos.
Uma batida enorme. Sem repetir.
Leve como pena e preciso. Teme o vento.
Quase não voa. Penas em dobro.
Itens duram 50% mais.
Obstacles are not something you collect - only coins and items are, and everything else has to be avoided. The one exception is resistance. Obstacles fall into four families and every bird stands up to one of them, and standing up to it does not mean passing through: the obstacle is knocked away and the bird goes briefly invulnerable. The weak families (creature, fragile) grant it always; the strong ones (solid, force) only once per run.
Flock
Raptor
Bats
Gorilla
Giraffe
Rhino
Dinosaur
Bandos, aves de rapina, morcegos e as feras no chão. Uma ave grande empurra e passa. O gorila fica mais baixo que a passagem, então você voa por cima; a girafa fica mais alta, então passa ao lado do pescoço. Mesmo tipo, resposta oposta.
Web
Wire
Smoke
Antenna
Teias, fios, fumaça e antenas. Uma ave pequena ou ágil passa direto. A fumaça não mata: ela cega. O perigo nunca é a fumaça, e sim o que está atrás dela.
Building
Branch
Falling Rock
Icicle
Barrier
Drone
Helicopter
Bouncer
Prédios, galhos, queda de pedras, estalactites de gelo, barreiras móveis e máquinas. Quase todas as paredes do jogo estão aqui. É uma família forte: a resistência só age uma vez por corrida. Só a pedra que quica pergunta quando, não onde.
Tornado
Fireball
Tornados e bolas de fogo. São fenômenos, não objetos: você atravessa em vez de quebrar. O tornado não bate, ele puxa - desviar dele é um problema diferente de todos os outros.
There are four more items the shop does not sell. You do not stock up on these - you simply find them in the air, and they never arrive as a gift either, because a present you cannot find in the shop is a present you cannot explain. Two of them work against each other: Light slows your fall, while Heavy speeds it up and in exchange the wind stops moving you.
LEVE
Menos gravidade: você cai devagar.
PESADO
Você fica pesado, mas o vento para de te levar.
VENTO
O vento mal chega até você.
RAJADA
Por um instante chovem moedas.
The corridor between the pillars above and below is the centre of this game. The end caps are square in every theme so the edge of the gap is never ambiguous; what tells you where you are is the surface instead - vines and leaves on wood, windows and rusted rebar on city towers, trapped air bubbles in ice, cracks and moss on stone.
Tree
Building
Ice
Stone
Every 500m the world rolls over into the next one. It is not a repaint: the strength of the wind, how far you can see and what comes flying at you all change. Giraffes and gorillas stand in the grassland, wires and drones fill the city, blizzards cross the snowfield, and lightning and tornadoes belong to the storm. Over all of it, day slides into dusk and then night, and rain and snow arrive at any strength from a trace to a downpour.
CAMPINA
FLORESTA
CIDADE
OCEANO
NEVE
DESERTO
MONTANHA
TEMPESTADE
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