ゲームについて知りたいことすべて
Every tap lifts the bird by a fixed amount - tapping faster does not stack force, so skill here is about *when* you tap, not how quickly.
You pick three birds before you launch. Swapping birds changes gravity, lift, drag and how the wind holds you back - and when one falls, the next takes over in mid-air.
The finger that would tap an item is busy flying. So the shield snaps on the instant it is needed and slow-time triggers as a hard stretch begins. The question is never when to use them, only what to bring.
Clear a zone and the world rolls over - grassland to forest to city to ocean. Day slides into dusk and then night, and rain, snow and storms arrive at every strength.
9つのミッションが毎晩リセット。全部達成しよう!
特定レベル達成で永続的に称号を獲得。プロフィールに表示されます。
Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls, which turns "who flies second?" into a real decision. The number is the fare per run. Only the free sparrow has no special power, and that is both why it is free and the baseline that tells you what every other bird is adding.
軽くて素早い。風に流されやすい。
すべてが平均的。基準となる鳥。
慣性がつく。早めの操作を。
遅いが安定。夜に強い。
強風に乗って上昇する。
重く落ち着いている。広い隙間が要る。
一度の大きな羽ばたき。連打は効かない。
羽のように軽く精密。風に弱い。
ほとんど飛べない。羽根が2倍。
アイテムが50%長持ち。
Obstacles are not something you collect - only coins and items are, and everything else has to be avoided. The one exception is resistance. Obstacles fall into four families and every bird stands up to one of them, and standing up to it does not mean passing through: the obstacle is knocked away and the bird goes briefly invulnerable. The weak families (creature, fragile) grant it always; the strong ones (solid, force) only once per run.
Flock
Raptor
Bats
Gorilla
Giraffe
Rhino
Dinosaur
鳥の群れ・猛禽・コウモリ、そして地上に立つ獣たち。大きな鳥は勢いで押しのけます。ゴリラは隙間より低いので上を越え、キリンは高いので首の横を抜けます。同じ「立つ獣」なのに答えが逆です。
Web
Wire
Smoke
Antenna
クモの巣・電線・煙・アンテナ。小さいか俊敏な鳥はそのまま抜けます。煙は死なせません。視界を奪うだけなので、怖いのは煙ではなく煙の向こうにあるものです。
Building
Branch
Falling Rock
Icicle
Barrier
Drone
Helicopter
Bouncer
ビル・枝・落石・つらら・移動壁・機械。この game の壁のほとんどがここです。強い分類なので相性も1回限りです。跳ねる岩だけは「どこ」ではなく「いつ」を問います。
Tornado
Fireball
竜巻と火の玉。自然現象なので壊すというより突き抜けます。竜巻は当たるのではなく**引き寄せる**ので、避け方そのものが他と違います。
There are four more items the shop does not sell. You do not stock up on these - you simply find them in the air, and they never arrive as a gift either, because a present you cannot find in the shop is a present you cannot explain. Two of them work against each other: Light slows your fall, while Heavy speeds it up and in exchange the wind stops moving you.
ライト
重力が減ってゆっくり落ちます。
ヘビー
重くなります。その分風に流されません。
ウィンド
風の影響がぐっと小さくなります。
バースト
しばらくコインが降り注ぎます。
The corridor between the pillars above and below is the centre of this game. The end caps are square in every theme so the edge of the gap is never ambiguous; what tells you where you are is the surface instead - vines and leaves on wood, windows and rusted rebar on city towers, trapped air bubbles in ice, cracks and moss on stone.
Tree
Building
Ice
Stone
Every 500m the world rolls over into the next one. It is not a repaint: the strength of the wind, how far you can see and what comes flying at you all change. Giraffes and gorillas stand in the grassland, wires and drones fill the city, blizzards cross the snowfield, and lightning and tornadoes belong to the storm. Over all of it, day slides into dusk and then night, and rain and snow arrive at any strength from a trace to a downpour.
草原
森
都市
海
雪原
砂漠
山岳
嵐
広告視聴でアイテム獲得。各アイテムはスロット1つを占有し、1ラウンド使用後に消費されます。