Tout ce que vous devez savoir sur le jeu
Every tap lifts the bird by a fixed amount - tapping faster does not stack force, so skill here is about *when* you tap, not how quickly.
You pick three birds before you launch. Swapping birds changes gravity, lift, drag and how the wind holds you back - and when one falls, the next takes over in mid-air.
The finger that would tap an item is busy flying. So the shield snaps on the instant it is needed and slow-time triggers as a hard stretch begins. The question is never when to use them, only what to bring.
Clear a zone and the world rolls over - grassland to forest to city to ocean. Day slides into dusk and then night, and rain, snow and storms arrive at every strength.
9 missions se réinitialisent chaque nuit. Accomplissez-les toutes!
Atteignez des niveaux jalons pour débloquer des titres spéciaux en permanence.
Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls, which turns "who flies second?" into a real decision. The number is the fare per run. Only the free sparrow has no special power, and that is both why it is free and the baseline that tells you what every other bird is adding.
Léger et vif. Sensible au vent.
Équilibré en tout.
Garde son élan. Anticipez.
Lent mais stable. Voit la nuit.
Chevauche le vent fort.
Lourd et calme. Exige de larges passages.
Un seul grand battement. Pas de spam.
Léger comme une plume, précis. Craint le vent.
Vole à peine. Plumes doublées.
Objets 50% plus longs.
Obstacles are not something you collect - only coins and items are, and everything else has to be avoided. The one exception is resistance. Obstacles fall into four families and every bird stands up to one of them, and standing up to it does not mean passing through: the obstacle is knocked away and the bird goes briefly invulnerable. The weak families (creature, fragile) grant it always; the strong ones (solid, force) only once per run.
Flock
Raptor
Bats
Gorilla
Giraffe
Rhino
Dinosaur
Nuées, rapaces, chauves-souris et les bêtes au sol. Un grand oiseau les écarte d'un coup. Le gorille est plus bas que le passage : on passe au-dessus. La girafe est plus haute : on longe son cou. Même catégorie, réponse inverse.
Web
Wire
Smoke
Antenna
Toiles, câbles, fumée et antennes. Un oiseau petit ou vif passe au travers. La fumée ne tue pas : elle aveugle. Le danger n'est jamais la fumée, mais ce qu'elle cache.
Building
Branch
Falling Rock
Icicle
Barrier
Drone
Helicopter
Bouncer
Immeubles, branches, chutes de pierres, stalactites, barrières mobiles et machines. La plupart des murs du jeu sont ici. Groupe puissant : la résistance ne joue qu'une fois par partie. Seul le rocher bondissant demande quand, pas où.
Tornado
Fireball
Tornades et boules de feu. Ce sont des phénomènes, pas des objets : on les traverse plutôt qu'on les brise. La tornade ne frappe pas, elle aspire - l'éviter est donc un tout autre problème.
There are four more items the shop does not sell. You do not stock up on these - you simply find them in the air, and they never arrive as a gift either, because a present you cannot find in the shop is a present you cannot explain. Two of them work against each other: Light slows your fall, while Heavy speeds it up and in exchange the wind stops moving you.
LÉGER
Moins de gravité : vous tombez lentement.
LOURD
Vous devenez lourd, mais le vent ne vous pousse plus.
VENT
Le vent ne vous atteint presque plus.
RAFALE
Les pièces pleuvent un instant.
The corridor between the pillars above and below is the centre of this game. The end caps are square in every theme so the edge of the gap is never ambiguous; what tells you where you are is the surface instead - vines and leaves on wood, windows and rusted rebar on city towers, trapped air bubbles in ice, cracks and moss on stone.
Tree
Building
Ice
Stone
Every 500m the world rolls over into the next one. It is not a repaint: the strength of the wind, how far you can see and what comes flying at you all change. Giraffes and gorillas stand in the grassland, wires and drones fill the city, blizzards cross the snowfield, and lightning and tornadoes belong to the storm. Over all of it, day slides into dusk and then night, and rain and snow arrive at any strength from a trace to a downpour.
PRAIRIE
FORÊT
VILLE
OCÉAN
NEIGES
DÉSERT
MONTAGNE
TEMPÊTE
Gagnez des objets en regardant des publicités. Chaque objet occupe un emplacement.