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WingMaster

Tout ce que vous devez savoir sur le jeu

Line Master FingerMaster FanMaster Balance Master TapMaster SliceMaster LottoMaster FitMaster Maître de la Conduite BurstMaster BoingMaster BlockMaster TenMaster TakMaster SlurpMaster WingMaster BattleMaster
01

Comment jouer

1

One Tap Sets Your Rise

Every tap lifts the bird by a fixed amount - tapping faster does not stack force, so skill here is about *when* you tap, not how quickly.

2

Three Birds Per Run

You pick three birds before you launch. Swapping birds changes gravity, lift, drag and how the wind holds you back - and when one falls, the next takes over in mid-air.

3

Items Fire Themselves

The finger that would tap an item is busy flying. So the shield snaps on the instant it is needed and slow-time triggers as a hard stretch begins. The question is never when to use them, only what to bring.

4

The World Turns Every 500m

Clear a zone and the world rolls over - grassland to forest to city to ocean. Day slides into dusk and then night, and rain, snow and storms arrive at every strength.

02

Missions quotidiennes

🎮 + 👆 Disponible dans les deux jeux

9 missions se réinitialisent chaque nuit. Accomplissez-les toutes!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Titres de réussite

🎮 + 👆 Disponible dans les deux jeux

Atteignez des niveaux jalons pour débloquer des titres spéciaux en permanence.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Ten Birds, Four Families, Eight Worlds

Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls, which turns "who flies second?" into a real decision. The number is the fare per run. Only the free sparrow has no special power, and that is both why it is free and the baseline that tells you what every other bird is adding.

MOINEAU
MOINEAU
FREE

Léger et vif. Sensible au vent.

Aucun pouvoir.
NO RESISTANCE
PIGEON
PIGEON
15 COINS

Équilibré en tout.

Attire les pièces.
CREATURE · ONCE
CORBEAU
CORBEAU
45 COINS

Garde son élan. Anticipez.

Brise un obstacle.
CREATURE · ALWAYS
HIBOU
HIBOU
35 COINS

Lent mais stable. Voit la nuit.

Ignore l'obscurité.
CREATURE · ALWAYS
MOUETTE
MOUETTE
40 COINS

Chevauche le vent fort.

Chevauche le vent.
FRAGILE · ALWAYS
FLAMANT
FLAMANT
55 COINS

Lourd et calme. Exige de larges passages.

Un bouclier gratuit.
NO RESISTANCE
AIGLE
AIGLE
60 COINS

Un seul grand battement. Pas de spam.

Un grand battement.
SOLID · ONCE
COLIBRI
COLIBRI
50 COINS

Léger comme une plume, précis. Craint le vent.

Réaction immédiate.
FRAGILE · ALWAYS
MANCHOT
MANCHOT
30 COINS

Vole à peine. Plumes doublées.

Pièces doublées.
FORCE · ONCE
PERROQUET
PERROQUET
65 COINS

Objets 50% plus longs.

Objets +50%.
CREATURE · ONCE

Four Families of Obstacle

Obstacles are not something you collect - only coins and items are, and everything else has to be avoided. The one exception is resistance. Obstacles fall into four families and every bird stands up to one of them, and standing up to it does not mean passing through: the obstacle is knocked away and the bird goes briefly invulnerable. The weak families (creature, fragile) grant it always; the strong ones (solid, force) only once per run.

Flock
Raptor
Bats
Gorilla
Giraffe
Rhino
Dinosaur
Creature CREATURE

Nuées, rapaces, chauves-souris et les bêtes au sol. Un grand oiseau les écarte d'un coup. Le gorille est plus bas que le passage : on passe au-dessus. La girafe est plus haute : on longe son cou. Même catégorie, réponse inverse.

Web
Wire
Smoke
Antenna
Fragile FRAGILE

Toiles, câbles, fumée et antennes. Un oiseau petit ou vif passe au travers. La fumée ne tue pas : elle aveugle. Le danger n'est jamais la fumée, mais ce qu'elle cache.

Building
Branch
Falling Rock
Icicle
Barrier
Drone
Helicopter
Bouncer
Solid SOLID

Immeubles, branches, chutes de pierres, stalactites, barrières mobiles et machines. La plupart des murs du jeu sont ici. Groupe puissant : la résistance ne joue qu'une fois par partie. Seul le rocher bondissant demande quand, pas où.

Tornado
Fireball
Force FORCE

Tornades et boules de feu. Ce sont des phénomènes, pas des objets : on les traverse plutôt qu'on les brise. La tornade ne frappe pas, elle aspire - l'éviter est donc un tout autre problème.

Four You Only Meet In Flight

There are four more items the shop does not sell. You do not stock up on these - you simply find them in the air, and they never arrive as a gift either, because a present you cannot find in the shop is a present you cannot explain. Two of them work against each other: Light slows your fall, while Heavy speeds it up and in exchange the wind stops moving you.

LÉGER LÉGER Moins de gravité : vous tombez lentement.
LOURD LOURD Vous devenez lourd, mais le vent ne vous pousse plus.
VENT VENT Le vent ne vous atteint presque plus.
RAFALE RAFALE Les pièces pleuvent un instant.

Four Pillar Materials

The corridor between the pillars above and below is the centre of this game. The end caps are square in every theme so the edge of the gap is never ambiguous; what tells you where you are is the surface instead - vines and leaves on wood, windows and rusted rebar on city towers, trapped air bubbles in ice, cracks and moss on stone.

Tree Tree
Building Building
Ice Ice
Stone Stone

Eight Worlds

Every 500m the world rolls over into the next one. It is not a repaint: the strength of the wind, how far you can see and what comes flying at you all change. Giraffes and gorillas stand in the grassland, wires and drones fill the city, blizzards cross the snowfield, and lightning and tornadoes belong to the storm. Over all of it, day slides into dusk and then night, and rain and snow arrive at any strength from a trace to a downpour.

PRAIRIE PRAIRIE
FORÊT FORÊT
VILLE VILLE
OCÉAN OCÉAN
NEIGES NEIGES
DÉSERT DÉSERT
MONTAGNE MONTAGNE
TEMPÊTE TEMPÊTE
05

Objets de jeu

Gagnez des objets en regardant des publicités. Chaque objet occupe un emplacement.

PLUME FANTÔME

PLUME FANTÔME

7 s 120
Traversez les obstacles pendant 7 s. Le plus puissant de tous.
PLUME BOUCLIER

PLUME BOUCLIER

7 s 100
Résiste aux chocs pendant 7 s. S'active dès le ramassage.
PLUME LENTE

PLUME LENTE

7 s 70
Tout ralentit pendant 7 s. Idéal juste avant une zone dense.
PIÈCES x2

PIÈCES x2

7 s 60
Chaque pièce compte double pendant 7 s. S'active dès le ramassage.
PLUME AIMANT

PLUME AIMANT

7 s 50
Attire toutes les pièces à l'écran pendant 7 s. S'active dès le ramassage.
PLUME TURBO

PLUME TURBO

7 s 40
Pendant 7 s : battements plus hauts et plus rapprochés — pilotage précis.