📖 How to Play

WingMaster

Everything you need to know about the game

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01

How to Play

1

One Tap Sets Your Rise

Every tap lifts the bird by a fixed amount - tapping faster does not stack force, so skill here is about *when* you tap, not how quickly.

2

Three Birds Per Run

You pick three birds before you launch. Swapping birds changes gravity, lift, drag and how the wind holds you back - and when one falls, the next takes over in mid-air.

3

Items Fire Themselves

The finger that would tap an item is busy flying. So the shield snaps on the instant it is needed and slow-time triggers as a hard stretch begins. The question is never when to use them, only what to bring.

4

The World Turns Every 500m

Clear a zone and the world rolls over - grassland to forest to city to ocean. Day slides into dusk and then night, and rain, snow and storms arrive at every strength.

02

Daily Missions

🎮 + 👆 Available in both games

9 missions reset every midnight. Complete them all for maximum rewards!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Achievement Titles

🎮 + 👆 Available in both games

Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Ten Birds, Four Families, Eight Worlds

Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls, which turns "who flies second?" into a real decision. The number is the fare per run. Only the free sparrow has no special power, and that is both why it is free and the baseline that tells you what every other bird is adding.

SPARROW
SPARROW
FREE

Light and quick. Blown around by wind.

No special power.
NO RESISTANCE
PIGEON
PIGEON
15 COINS

Balanced in everything.

Pulls coins in.
CREATURE · ONCE
CROW
CROW
45 COINS

Keeps its momentum. Plan ahead.

Smashes one obstacle.
CREATURE · ALWAYS
OWL
OWL
35 COINS

Slow but steady. Sees in the dark.

Ignores darkness.
CREATURE · ALWAYS
SEAGULL
SEAGULL
40 COINS

Rides strong wind upward.

Rides strong wind up.
FRAGILE · ALWAYS
FLAMINGO
FLAMINGO
55 COINS

Heavy and calm. Needs wide gaps.

One free shield.
NO RESISTANCE
EAGLE
EAGLE
60 COINS

One huge flap. No spamming.

One huge flap.
SOLID · ONCE
HUMMINGBIRD
HUMMINGBIRD
50 COINS

Feather-light and precise. Fears wind.

Instant response.
FRAGILE · ALWAYS
PENGUIN
PENGUIN
30 COINS

Barely flies. Doubles your feathers.

Double coins.
FORCE · ONCE
PARROT
PARROT
65 COINS

Items last 50% longer.

Items last +50%.
CREATURE · ONCE

Four Families of Obstacle

Obstacles are not something you collect - only coins and items are, and everything else has to be avoided. The one exception is resistance. Obstacles fall into four families and every bird stands up to one of them, and standing up to it does not mean passing through: the obstacle is knocked away and the bird goes briefly invulnerable. The weak families (creature, fragile) grant it always; the strong ones (solid, force) only once per run.

Flock
Raptor
Bats
Gorilla
Giraffe
Rhino
Dinosaur
Creature CREATURE

Flocks, raptors, bat swarms, and the beasts standing on the ground. A big bird shoves straight through them. A gorilla stands lower than the gap so you go over it; a giraffe stands higher so you slip past its neck instead. Same kind of thing, opposite answers - you have to recognise which one it is.

Web
Wire
Smoke
Antenna
Fragile FRAGILE

Webs, wires, smoke and antennas. A small or nimble bird simply slips through. Smoke does not kill you - it blinds you, so the danger is never the smoke but whatever is behind it.

Building
Branch
Falling Rock
Icicle
Barrier
Drone
Helicopter
Bouncer
Solid SOLID

Buildings, branches, falling rock, icicles, moving barriers and machines. Most of this game's walls live here. It is a strong family, so resistance to it only works once per run. The bouncing boulder is the odd one: it asks when, not where - two paths open at the same spot, alternating in time.

Tornado
Fireball
Force FORCE

Tornadoes and fireballs. They are weather, not objects, so you push through rather than break them. A tornado does not hit you - it pulls you in, which makes avoiding it a different problem from everything else.

Four You Only Meet In Flight

There are four more items the shop does not sell. You do not stock up on these - you simply find them in the air, and they never arrive as a gift either, because a present you cannot find in the shop is a present you cannot explain. Two of them work against each other: Light slows your fall, while Heavy speeds it up and in exchange the wind stops moving you.

LIGHT LIGHT Gravity eases - you fall slowly.
HEAVY HEAVY You get heavy - and the wind stops moving you.
WIND WIND The wind barely reaches you.
BURST BURST Coins pour down for a moment.

Four Pillar Materials

The corridor between the pillars above and below is the centre of this game. The end caps are square in every theme so the edge of the gap is never ambiguous; what tells you where you are is the surface instead - vines and leaves on wood, windows and rusted rebar on city towers, trapped air bubbles in ice, cracks and moss on stone.

Tree Tree
Building Building
Ice Ice
Stone Stone

Eight Worlds

Every 500m the world rolls over into the next one. It is not a repaint: the strength of the wind, how far you can see and what comes flying at you all change. Giraffes and gorillas stand in the grassland, wires and drones fill the city, blizzards cross the snowfield, and lightning and tornadoes belong to the storm. Over all of it, day slides into dusk and then night, and rain and snow arrive at any strength from a trace to a downpour.

GRASSLAND GRASSLAND
FOREST FOREST
CITY CITY
OCEAN OCEAN
SNOWFIELD SNOWFIELD
DESERT DESERT
MOUNTAIN MOUNTAIN
STORM STORM
05

Game Items

Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).

GHOST FEATHER

GHOST FEATHER

7s 120
Fly straight through every obstacle for 7s. The strongest one there is.
SHIELD FEATHER

SHIELD FEATHER

7s 100
Survives crashes for 7s. Fires the moment you pick it up.
SLOW FEATHER

SLOW FEATHER

7s 70
Everything moves slower for 7s. Best right before a dense section.
COIN x2

COIN x2

7s 60
Every coin counts double for 7s. Fires the moment you pick it up.
MAGNET FEATHER

MAGNET FEATHER

7s 50
Pulls in every coin on screen for 7s. Fires the moment you pick it up.
TURBO FEATHER

TURBO FEATHER

7s 40
For 7s you flap higher and recover faster — sharper control.