Estúdio indie móvel · Fundado em 2024 · Jogos de equilíbrio
Simulação real de gravidade e peso.
9 missões diárias reiniciam à meia-noite.
Ganhe títulos especiais ao subir de nível e desbloqueie mais de 30 objetos.
Use itens únicos como Ímã, Escudo, Recall e mais para vencer níveis difíceis.
Vento, chuva e neve adicionam desafios inesperados.
Encontre estágios especiais com regras únicas.
17 mini-games, each with its own feel — pick one and jump straight into the tutorial.
32 objetos únicos — cada um com peso e física diferentes
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
BEAR
BITCOIN
BUBBLE
CABBAGE
CLOCK
DVD
GLOBE
HAMBURGER
MACARON
MUG
ONION
PIZZA
RED BEAN BUN
STONE
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
BEAR
BITCOIN
BUBBLE
CABBAGE
CLOCK
DVD
GLOBE
HAMBURGER
MACARON
MUG
ONION
PIZZA
RED BEAN BUN
STONE
Ganhe itens assistindo anúncios.
10 mãos únicas, cada uma com sua própria sensação
GRANDPA
GRANDMA
MAN
WOMAN
CHILD
STEEL HAND
ROBOT HAND
STONE HAND
GENIE HAND
WOOD HAND
28 objetos únicos — de itens do dia a dia a monumentos gigantes
BROOM
TWIG BROOM
CARROT
BASEBALL BAT
GUITAR
SPORTS CAR
CORN DOG
NY HOT DOG
FRIDGE
CANE
GOLF CLUB
FORK
CUCUMBER
EIFFEL TOWER
MOAI
NAMSAN TOWER
KOREAN RADISH
LADDER
SAFE
TOWER OF PISA
SHOVEL
SPOON
STATUE OF LIBERTY
SURFBOARD
TURTLE SHIP
TOILET
UMBRELLA
PALM TREE
GIANT SQUID
SHARK
BALLET DOLL
BACK SCRATCHER
HIGH HEEL
BOWLING PIN
CITY BUS
ELEPHANT
T-REX
BROOM
TWIG BROOM
CARROT
BASEBALL BAT
GUITAR
SPORTS CAR
CORN DOG
NY HOT DOG
FRIDGE
CANE
GOLF CLUB
FORK
CUCUMBER
EIFFEL TOWER
MOAI
NAMSAN TOWER
KOREAN RADISH
LADDER
SAFE
TOWER OF PISA
SHOVEL
SPOON
STATUE OF LIBERTY
SURFBOARD
TURTLE SHIP
TOILET
UMBRELLA
PALM TREE
GIANT SQUID
SHARK
BALLET DOLL
BACK SCRATCHER
HIGH HEEL
BOWLING PIN
CITY BUS
ELEPHANT
T-REX
Ganhe itens assistindo anúncios.
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
PENGUIN
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
PENGUIN
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
HAND FAN 1
HAND FAN 2
TRADITIONAL FAN 1
TRADITIONAL FAN 2
HAIR DRYER
JET ENGINE
BLOWER
DESK FAN
25 animals each with unique weight test your balance skill.
CAT
PUPPY
RABBIT
PENGUIN
PIG
KOALA
MONKEY
PANDA
KANGAROO
DEER
TURTLE
OCTOPUS
EAGLE
HORSE
GIRAFFE
TIGER
LION
COW
CAMEL
BEAR
SHARK
CROC
GORILLA
HIPPO
ELEPHANT
CAT
PUPPY
RABBIT
PENGUIN
PIG
KOALA
MONKEY
PANDA
KANGAROO
DEER
TURTLE
OCTOPUS
EAGLE
HORSE
GIRAFFE
TIGER
LION
COW
CAMEL
BEAR
SHARK
CROC
GORILLA
HIPPO
ELEPHANT
6 items to turn the tide in a crisis.
3 items to help keep the ball in the air.
2 items to help you land the perfect cut.
2 items to help you find the winning numbers faster.
2 items that turn a close call into a save.
Every vehicle brakes differently — watch for the brake lights.
One item that buys you 5 more seconds when the clock runs out.
Every round draws from a single set, so the board reads as one clean picture instead of a jumble. Seven blocks per theme, each colour picked to stay apart at a glance.
Match four or more at once and you forge a special block — pop it to sweep a whole line or wipe every piece of one colour.
Bomb
3x3
Row Clear
ROW
Col Clear
COL
Cross
ROW+COL
Star
5x5
Rainbow
ALL
Stopwatch
+2s
Equip one item before you play and it waits at the bottom of the screen — for the moment the clock starts biting.
Every round pairs a random guest with a random dish. Each person plays differently - a baby forgives a lot, a mukbanger gives you almost none - and every dish brings its own bowl, broth, noodle and toppings.
Udon
Jajangmyeon
Kalguksu
Ramen
Spaghetti
Janchi Guksu
Naengmyeon
Somyeon
Ramen (Japanese)
Jjamppong
Soba
Yakisoba
Pho
Pad Thai
Tantanmen
Wonton Noodles
Chow Mein
Mi Goreng
Bibim Guksu
Malatang
Lasagna
Pasta (Penne)
Udon
Jajangmyeon
Kalguksu
Ramen
Spaghetti
Janchi Guksu
Naengmyeon
Somyeon
Ramen (Japanese)
Jjamppong
Soba
Yakisoba
Pho
Pad Thai
Tantanmen
Wonton Noodles
Chow Mein
Mi Goreng
Bibim Guksu
Malatang
Lasagna
Pasta (Penne)
Equip one item each bowl — three are tapped to use, the other three fire on their own the moment the bowl is set down.
One sentence of rules: any straight run of numbers adding up to ten disappears — two cells or four, it does not matter. Each digit carries its own colour so the board reads by colour first, digits second.
Sky
1 + 9
Lime
2 + 8
Amber
3 + 7
Coral
4 + 6
Violet
5 + 5
Teal
6 + 4
Orange
7 + 3
Pink
8 + 2
Indigo
9 + 1
Tools arrive on a fixed budget each round and grow scarcer as you climb. The brick is different — one lands every ten seconds, and nothing you own can break it.
Wild
ANY
Bomb
3x3
Row Clear
ROW
Col Clear
COL
Magnet
PULL
Brick
TIME
The tools above only arrive when the tray hands them to you — buy them with H-Coins instead and use them the moment you need them, mid-round. Refresh, Time Freeze and Double Score exist only in the shop.
Bomb
🪙 150
Row Clear
🪙 120
Col Clear
🪙 120
Magnet
🪙 100
Wild Piece
🪙 80
From a giant ape to a snapping flytrap, each one asks for a different move. Every hazard is judged at exactly the size you see — you never die to something you did not touch.
Coins you collect on the run buy items. What you buy stacks down the left of the screen and carries into your next run — tap it the moment you need it.
Every ball answers to different material. None breaks all twelve, and each has material it simply cannot touch - even the priciest laser ball is helpless against stone. So you read the tower first, then pick two from what you own.
The free baseline - works on soft material, bounces off stone and iron.
Freezes then shatters. One of only two answers to rubber.
Bores through concrete and iron - but spins uselessly on soft material.
Splits into three. The only real answer to springy plastic.
Rips iron out whole - and does nothing at all to anything else.
Passes through the front row to strike the back. Glass is its material.
Blows wide and chains off bomb crates - but density reflects the blast.
Heaves the whole floor. The heavier a block, the surer it topples.
The heaviest thing here - yet it punches straight through glass and ice.
Burns paper, rubber and iron. Minerals do not melt - stone stops it dead.
Every tower has a character - masonry, steelworks, glasshouse, timber, cushioned. One pair of materials makes up about half of it, so what it is built from decides what you should bring. The base carries the load above and holds firm, so aim high or aim for the middle.
Crates come in four materials only - rubber, wood, stone, iron. Colour is weight here, so you can feel the board getting heavier without reading a number. Underneath sits one of ten objects, each with its own load limit and its own way of failing: what you are stacking on IS the difficulty.
Soap Bubble
68
Orange
84
Basketball
104
Apple
92
Macaron
82
Billiard Ball
132
Peach
78
Cabbage
98
Donut
74
Hamburger
88
Soap Bubble
68
Orange
84
Basketball
104
Apple
92
Macaron
82
Billiard Ball
132
Peach
78
Cabbage
98
Donut
74
Hamburger
88
Items are not bought - they ride down attached to a crate. Under each one hangs a single key crate, and it only fires if that crate lands beside its own material: the bigger the item, the bigger the blast. The last four work the other way. You do not earn them, you endure them.
The rules are Othello, unchanged. What changes are the squares: some grant a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question - "which ones". Three enemy commanders hold three stages each: the Squire cannot see ahead, the Lancer reads two moves, and the Axe Knight solves the endgame exactly. When the armour colour changes, so do the discs he plays.
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
Items here never change the outcome. The Scout only writes, on every legal square, how many discs it flips and whether the duel is won - and every one of those numbers is already on the board. It counts for you; it does not invent. The Hourglass adds ten seconds to the ten you have, the War Banner puts +2 on your side of the next duel, and the Cornerstone drops a disc on an empty square beside your own while flipping nothing at all. You carry two into a match, and anything you buy expires in 24 hours. The number is the coin price.
Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. A sparrow is light but a headwind stalls it harder than anything else; an eagle lifts you high in one beat, then makes you wait for the next. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls. The number is the fare per run.
Grassland
Forest
City
Ocean
Snowfield
Desert
Mountain
Storm
Grassland
Forest
City
Ocean
Snowfield
Desert
Mountain
Storm
The item slots sit at the edge of the screen, and the finger that would tap them is busy flying. So items here never wait for a button: the shield snaps on the instant it is needed, slow-time triggers as a hard stretch begins, the magnet fires the moment coins appear. The choice left to you is not when to use them - it is what to bring. The number is the coin price, and they differ for one reason: if they all cost the same, the strongest is always the answer and the choosing disappears.
Alcance níveis marco para desbloquear títulos especiais permanentemente.
9 missões reiniciam toda noite. Complete todas!
HaniLab é um estúdio indie de uma pessoa obcecado em criar jogos móveis com satisfação imediata. Sem controles complexos, sem muros de pagamento, sem tutorial longo — apenas pegue e jogue. Nosso primeiro jogo, Line Master, nasceu de uma pergunta simples: e se você tivesse que equilibrar objetos realistas numa linha que você controla? A resposta: um jogo que você aprende em três segundos mas leva horas para dominar.
Sobre nós →
Tudo o que você precisa saber sobre o jogo
Um objeto aleatório cai de cima sobre sua linha de equilíbrio.
Pressione o lado esquerdo para inclinar à esquerda, o direito para direita.
Mantenha o objeto na linha até o timer acabar = nível concluído!
Quanto maior o nível, mais pesados os objetos. Efeitos climáticos e modos especiais aparecem.
No início de cada rodada, uma mão aleatória e um objeto de equilíbrio aleatório aparecem juntos.
Mantenha pressionado o lado esquerdo da tela para mover sua mão para a esquerda, o lado direito para a direita — mantenha o objeto equilibrado na ponta do dedo.
Mantenha o objeto equilibrado na ponta do dedo até o cronômetro da rodada acabar para vencer o nível.
Cada nível traz novas mãos aleatórias e objetos mais pesados e estranhos. Efeitos climáticos e itens como Recall, Muro e Stop3 entram em jogo conforme você avança.
Arraste na tela ou use os botões ▲▼ para mover o ventilador para cima e para baixo. Mire no objeto que cai.
O vento do ventilador empurra o objeto para cima. Ajuste continuamente para que ele não toque o chão.
Cada rodada tem um limite de tempo. Mantenha o objeto no ar até o tempo acabar para completar o nível.
Níveis mais altos trazem mais tipos de objetos e ventiladores poderosos. Use itens estrategicamente para novos recordes.
Random animals appear on each side of the scale.
Drag the triangle fulcrum left or right.
Keep the scale level until the countdown ends.
Higher levels bring heavier animals and weather effects.
Line Master & FingerMaster — Grátis no iOS e Android