关于游戏您需要知道的一切
Every tap lifts the bird by a fixed amount - tapping faster does not stack force, so skill here is about *when* you tap, not how quickly.
You pick three birds before you launch. Swapping birds changes gravity, lift, drag and how the wind holds you back - and when one falls, the next takes over in mid-air.
The finger that would tap an item is busy flying. So the shield snaps on the instant it is needed and slow-time triggers as a hard stretch begins. The question is never when to use them, only what to bring.
Clear a zone and the world rolls over - grassland to forest to city to ocean. Day slides into dusk and then night, and rain, snow and storms arrive at every strength.
9个任务每晚重置。全部完成!
达到特定等级永久解锁称号,显示在个人资料上。
Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls, which turns "who flies second?" into a real decision. The number is the fare per run. Only the free sparrow has no special power, and that is both why it is free and the baseline that tells you what every other bird is adding.
轻盈敏捷,但容易被风吹动。
各项均衡,标准之选。
带有惯性,需提前操作。
缓慢但稳定,夜间视力好。
乘强风上升。
沉稳厚重,需要宽通道。
一次强力振翅,无法连点。
极轻且精准,惧怕强风。
几乎不会飞,羽毛翻倍。
道具持续时间延长50%。
Obstacles are not something you collect - only coins and items are, and everything else has to be avoided. The one exception is resistance. Obstacles fall into four families and every bird stands up to one of them, and standing up to it does not mean passing through: the obstacle is knocked away and the bird goes briefly invulnerable. The weak families (creature, fragile) grant it always; the strong ones (solid, force) only once per run.
Flock
Raptor
Bats
Gorilla
Giraffe
Rhino
Dinosaur
鸟群、猛禽、蝙蝠群,以及站在地上的野兽。大型鸟能直接撞开它们。大猩猩比通道低,要从上方越过;长颈鹿比通道高,只能从脖子旁边穿过——同样是站着的野兽,答案却相反。
Web
Wire
Smoke
Antenna
蛛网、电线、烟雾与天线。小巧或灵活的鸟能直接穿过。烟雾不会致命,它只遮挡视线——可怕的从来不是烟,而是烟后面的东西。
Building
Branch
Falling Rock
Icicle
Barrier
Drone
Helicopter
Bouncer
楼房、树枝、落石、冰锥、移动挡墙与机械。本作大多数墙壁都在这一类。它属于强分类,所以克制每局只生效一次。只有弹跳的巨石问的是"何时"而非"何处"。
Tornado
Fireball
龙卷与火球。它们是自然现象,与其说击碎不如说穿过。龙卷不是撞上你,而是把你**吸过去**,所以躲避方式和其他障碍完全不同。
There are four more items the shop does not sell. You do not stock up on these - you simply find them in the air, and they never arrive as a gift either, because a present you cannot find in the shop is a present you cannot explain. Two of them work against each other: Light slows your fall, while Heavy speeds it up and in exchange the wind stops moving you.
轻盈
重力减弱,下落变慢。
沉重
变得沉重,但不再被风吹动。
御风
风的影响大幅减弱。
羽暴
短时间内金币倾泻而下。
The corridor between the pillars above and below is the centre of this game. The end caps are square in every theme so the edge of the gap is never ambiguous; what tells you where you are is the surface instead - vines and leaves on wood, windows and rusted rebar on city towers, trapped air bubbles in ice, cracks and moss on stone.
Tree
Building
Ice
Stone
Every 500m the world rolls over into the next one. It is not a repaint: the strength of the wind, how far you can see and what comes flying at you all change. Giraffes and gorillas stand in the grassland, wires and drones fill the city, blizzards cross the snowfield, and lightning and tornadoes belong to the storm. Over all of it, day slides into dusk and then night, and rain and snow arrive at any strength from a trace to a downpour.
草原
森林
城市
海洋
雪原
沙漠
山岳
风暴
观看广告获得道具。每个道具占用一个槽位,使用一局后消耗。