📖 Como jogar

BattleMaster

Tudo o que você precisa saber sobre o jogo

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01

Como jogar

1

Othello, Unchanged

Trap enemy discs between two of yours and everything in between turns. The rules are exactly Othello - what changes is the squares.

2

Squares Grant Weapons

Some squares give a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question: which ones.

3

Swords Attack, Shields Defend

Land on a battle square and two knights clash. The duel is decided by the attacker's swords against the defender's shields - you can hold more swords than your opponent and still lose to their shields. On a tie, the shield wins.

4

Ten Seconds a Turn

Fail to move within ten seconds and the turn passes. The Hourglass adds ten more; the Scout writes the outcome on every legal square - items only do the counting for you, they never change the result.

02

Missões diárias

🎮 + 👆 Disponível em ambos os jogos

9 missões reiniciam toda noite. Complete todas!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Títulos de conquistas

🎮 + 👆 Disponível em ambos os jogos

Alcance níveis marco para desbloquear títulos especiais permanentemente.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Four Knights, and What Lies on the Board

Three commanders hold three stages each, so across the nine-stage ladder you never meet the same face twice. Five things grow harder: how many moves ahead he reads, whether the board is 6x6 or 8x8, how many battle squares there are, how many weapons a single square grants, and how exactly he solves the ending. All five say "the opponent is stronger", but each is countered differently. When the armour colour changes, so do the discs he plays - red for the Squire, steel for the Lancer, moss green for the Axe Knight.

CAVALEIRO AZUL
CAVALEIRO AZUL
YOU

É você. O tabuleiro é seu até onde vão as peças azuis.

ESCUDEIRO
ESCUDEIRO
STAGE 1-3

Espada e escudo. Ele não lê o futuro e apenas pega mais peças - no Othello esse é o primeiro erro de todo iniciante. Tabuleiro 6x6 com apenas duas casas de combate.

LANCEIRO
LANCEIRO
STAGE 4-6

Armadura de aço cinza. Lê dois ou três lances, o tabuleiro cresce para 8x8 e as casas de combate sobem de quatro para seis. Daqui em diante uma casa começa a dar duas espadas ou dois escudos.

CAVALEIRO DO MACHADO
CAVALEIRO DO MACHADO
STAGE 7-9

Armadura verde-musgo. Quando restam poucas casas ele resolve o final com exatidão: nos últimos dez lances nunca erra. Oito casas de combate, e uma casa pode dar até três.

What Lies on the Board

Swords and shields are not a resource you bank - they are the running total of the squares your discs currently sit on. Flip a disc and the weapon beneath it changes hands, so one move can swing the numbers hard, and that swing is the tension of the game. The layout differs every match but is rotationally symmetric, so both sides start on exactly equal terms. H Coins come from the bonus round and the daily missions, and buy the items.

Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
05

Itens do jogo

Ganhe itens assistindo anúncios.

AMPULHETA

AMPULHETA

ONCE / MATCH 30
+10 segundos neste turno.
BATEDOR

BATEDOR

ONCE / MATCH 40
Neste turno, cada jogada legal mostra quantas peças vira e o resultado do combate.
ESTANDARTE

ESTANDARTE

ONCE / MATCH 60
+2 do seu lado no próximo combate: espadas ao atacar, escudos ao defender.
PEDRA ANGULAR

PEDRA ANGULAR

ONCE / MATCH 80
Coloque uma peça em qualquer casa vazia ao lado das suas. Nada é virado.