关于游戏您需要知道的一切
Trap enemy discs between two of yours and everything in between turns. The rules are exactly Othello - what changes is the squares.
Some squares give a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question: which ones.
Land on a battle square and two knights clash. The duel is decided by the attacker's swords against the defender's shields - you can hold more swords than your opponent and still lose to their shields. On a tie, the shield wins.
Fail to move within ten seconds and the turn passes. The Hourglass adds ten more; the Scout writes the outcome on every legal square - items only do the counting for you, they never change the result.
9个任务每晚重置。全部完成!
达到特定等级永久解锁称号,显示在个人资料上。
Three commanders hold three stages each, so across the nine-stage ladder you never meet the same face twice. Five things grow harder: how many moves ahead he reads, whether the board is 6x6 or 8x8, how many battle squares there are, how many weapons a single square grants, and how exactly he solves the ending. All five say "the opponent is stronger", but each is countered differently. When the armour colour changes, so do the discs he plays - red for the Squire, steel for the Lancer, moss green for the Axe Knight.
这是你。蓝子越多,棋盘越属于你。
剑与盾。他不看未来,只挑翻子最多的一步——这正是黑白棋新手最先犯的错。棋盘6×6,战斗格只有两个。
灰色钢甲。他能读两三步,棋盘扩至8×8,战斗格由四增至六。从这里起,一格开始给出两把剑或两面盾。
覆苔的绿甲。空格不多时他会把残局算到底——最后十步绝不出错。战斗格八个,一格最多给出三点。
Swords and shields are not a resource you bank - they are the running total of the squares your discs currently sit on. Flip a disc and the weapon beneath it changes hands, so one move can swing the numbers hard, and that swing is the tension of the game. The layout differs every match but is rotationally symmetric, so both sides start on exactly equal terms. H Coins come from the bonus round and the daily missions, and buy the items.
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
观看广告获得道具。每个道具占用一个槽位,使用一局后消耗。