Todo lo que necesitas saber sobre el juego
Trap enemy discs between two of yours and everything in between turns. The rules are exactly Othello - what changes is the squares.
Some squares give a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question: which ones.
Land on a battle square and two knights clash. The duel is decided by the attacker's swords against the defender's shields - you can hold more swords than your opponent and still lose to their shields. On a tie, the shield wins.
Fail to move within ten seconds and the turn passes. The Hourglass adds ten more; the Scout writes the outcome on every legal square - items only do the counting for you, they never change the result.
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Three commanders hold three stages each, so across the nine-stage ladder you never meet the same face twice. Five things grow harder: how many moves ahead he reads, whether the board is 6x6 or 8x8, how many battle squares there are, how many weapons a single square grants, and how exactly he solves the ending. All five say "the opponent is stronger", but each is countered differently. When the armour colour changes, so do the discs he plays - red for the Squire, steel for the Lancer, moss green for the Axe Knight.
Eres tú. El tablero es tuyo hasta donde llegan las fichas azules.
Espada y escudo. No lee el futuro y solo toma más fichas: en Othello ese es el primer error de todo principiante. Tablero 6x6 con solo dos casillas de combate.
Armadura de acero gris. Lee dos o tres jugadas, el tablero crece a 8x8 y las casillas de combate suben de cuatro a seis. Desde aquí una casilla empieza a dar dos espadas o dos escudos.
Armadura verde musgo. Cuando quedan pocas casillas resuelve el final con exactitud: en los últimos diez movimientos no falla nunca. Ocho casillas de combate, y una casilla puede dar hasta tres.
Swords and shields are not a resource you bank - they are the running total of the squares your discs currently sit on. Flip a disc and the weapon beneath it changes hands, so one move can swing the numbers hard, and that swing is the tension of the game. The layout differs every match but is rotationally symmetric, so both sides start on exactly equal terms. H Coins come from the bonus round and the daily missions, and buy the items.
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
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