Tout ce que vous devez savoir sur le jeu
Trap enemy discs between two of yours and everything in between turns. The rules are exactly Othello - what changes is the squares.
Some squares give a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question: which ones.
Land on a battle square and two knights clash. The duel is decided by the attacker's swords against the defender's shields - you can hold more swords than your opponent and still lose to their shields. On a tie, the shield wins.
Fail to move within ten seconds and the turn passes. The Hourglass adds ten more; the Scout writes the outcome on every legal square - items only do the counting for you, they never change the result.
9 missions se réinitialisent chaque nuit. Accomplissez-les toutes!
Atteignez des niveaux jalons pour débloquer des titres spéciaux en permanence.
Three commanders hold three stages each, so across the nine-stage ladder you never meet the same face twice. Five things grow harder: how many moves ahead he reads, whether the board is 6x6 or 8x8, how many battle squares there are, how many weapons a single square grants, and how exactly he solves the ending. All five say "the opponent is stronger", but each is countered differently. When the armour colour changes, so do the discs he plays - red for the Squire, steel for the Lancer, moss green for the Axe Knight.
C'est vous. Le plateau est à vous aussi loin que vont les pions bleus.
Épée et bouclier. Il ne lit rien à l'avance et prend simplement le plus de pions - en Othello, c'est la première erreur de tout débutant. Plateau 6x6, deux cases de combat.
Armure d'acier gris. Il lit deux ou trois coups, le plateau passe en 8x8 et les cases de combat montent de quatre à six. Dès lors, une case peut donner deux épées ou deux boucliers.
Armure vert mousse. Quand il reste peu de cases, il résout la fin exactement : sur les dix derniers coups, il ne se trompe jamais. Huit cases de combat, et une case peut donner jusqu'à trois.
Swords and shields are not a resource you bank - they are the running total of the squares your discs currently sit on. Flip a disc and the weapon beneath it changes hands, so one move can swing the numbers hard, and that swing is the tension of the game. The layout differs every match but is rotationally symmetric, so both sides start on exactly equal terms. H Coins come from the bonus round and the daily missions, and buy the items.
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
Gagnez des objets en regardant des publicités. Chaque objet occupe un emplacement.