📖 Comment jouer

BattleMaster

Tout ce que vous devez savoir sur le jeu

Line Master FingerMaster FanMaster Balance Master TapMaster SliceMaster LottoMaster FitMaster Maître de la Conduite BurstMaster BoingMaster BlockMaster TenMaster TakMaster SlurpMaster WingMaster BattleMaster
01

Comment jouer

1

Othello, Unchanged

Trap enemy discs between two of yours and everything in between turns. The rules are exactly Othello - what changes is the squares.

2

Squares Grant Weapons

Some squares give a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question: which ones.

3

Swords Attack, Shields Defend

Land on a battle square and two knights clash. The duel is decided by the attacker's swords against the defender's shields - you can hold more swords than your opponent and still lose to their shields. On a tie, the shield wins.

4

Ten Seconds a Turn

Fail to move within ten seconds and the turn passes. The Hourglass adds ten more; the Scout writes the outcome on every legal square - items only do the counting for you, they never change the result.

02

Missions quotidiennes

🎮 + 👆 Disponible dans les deux jeux

9 missions se réinitialisent chaque nuit. Accomplissez-les toutes!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Titres de réussite

🎮 + 👆 Disponible dans les deux jeux

Atteignez des niveaux jalons pour débloquer des titres spéciaux en permanence.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Four Knights, and What Lies on the Board

Three commanders hold three stages each, so across the nine-stage ladder you never meet the same face twice. Five things grow harder: how many moves ahead he reads, whether the board is 6x6 or 8x8, how many battle squares there are, how many weapons a single square grants, and how exactly he solves the ending. All five say "the opponent is stronger", but each is countered differently. When the armour colour changes, so do the discs he plays - red for the Squire, steel for the Lancer, moss green for the Axe Knight.

CHEVALIER BLEU
CHEVALIER BLEU
YOU

C'est vous. Le plateau est à vous aussi loin que vont les pions bleus.

ÉCUYER
ÉCUYER
STAGE 1-3

Épée et bouclier. Il ne lit rien à l'avance et prend simplement le plus de pions - en Othello, c'est la première erreur de tout débutant. Plateau 6x6, deux cases de combat.

LANCIER
LANCIER
STAGE 4-6

Armure d'acier gris. Il lit deux ou trois coups, le plateau passe en 8x8 et les cases de combat montent de quatre à six. Dès lors, une case peut donner deux épées ou deux boucliers.

CHEVALIER À LA HACHE
CHEVALIER À LA HACHE
STAGE 7-9

Armure vert mousse. Quand il reste peu de cases, il résout la fin exactement : sur les dix derniers coups, il ne se trompe jamais. Huit cases de combat, et une case peut donner jusqu'à trois.

What Lies on the Board

Swords and shields are not a resource you bank - they are the running total of the squares your discs currently sit on. Flip a disc and the weapon beneath it changes hands, so one move can swing the numbers hard, and that swing is the tension of the game. The layout differs every match but is rotationally symmetric, so both sides start on exactly equal terms. H Coins come from the bonus round and the daily missions, and buy the items.

Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
05

Objets de jeu

Gagnez des objets en regardant des publicités. Chaque objet occupe un emplacement.

SABLIER

SABLIER

ONCE / MATCH 30
+10 secondes pour ce tour.
ÉCLAIREUR

ÉCLAIREUR

ONCE / MATCH 40
Ce tour, chaque coup légal affiche le nombre de retournements et l'issue du combat.
BANNIÈRE

BANNIÈRE

ONCE / MATCH 60
+2 de votre côté au prochain combat : épées en attaque, boucliers en défense.
PIERRE D'ANGLE

PIERRE D'ANGLE

ONCE / MATCH 80
Placez un pion sur n'importe quelle case vide adjacente aux vôtres. Aucun retournement.