ゲームについて知りたいことすべて
Trap enemy discs between two of yours and everything in between turns. The rules are exactly Othello - what changes is the squares.
Some squares give a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question: which ones.
Land on a battle square and two knights clash. The duel is decided by the attacker's swords against the defender's shields - you can hold more swords than your opponent and still lose to their shields. On a tie, the shield wins.
Fail to move within ten seconds and the turn passes. The Hourglass adds ten more; the Scout writes the outcome on every legal square - items only do the counting for you, they never change the result.
9つのミッションが毎晩リセット。全部達成しよう!
特定レベル達成で永続的に称号を獲得。プロフィールに表示されます。
Three commanders hold three stages each, so across the nine-stage ladder you never meet the same face twice. Five things grow harder: how many moves ahead he reads, whether the board is 6x6 or 8x8, how many battle squares there are, how many weapons a single square grants, and how exactly he solves the ending. All five say "the opponent is stronger", but each is countered differently. When the armour colour changes, so do the discs he plays - red for the Squire, steel for the Lancer, moss green for the Axe Knight.
あなたです。青い石が増えるほど盤を支配します。
剣と盾。先を読まず最も多く取る手だけを選びます — オセロで初心者が最初に犯す間違いです。盤は6×6、戦闘マスは二つだけ。
灰色の鋼の鎧。二〜三手先を読み、盤は8×8に広がり戦闘マスは四つから六つへ。ここから一マスが剣や盾を二つ与え始めます。
苔むした緑の鎧。空きマスが少なくなると終盤を正確に読み切ります — 最後の十手で決して間違えません。戦闘マスは八つ、一マスが最大三つを与えます。
Swords and shields are not a resource you bank - they are the running total of the squares your discs currently sit on. Flip a disc and the weapon beneath it changes hands, so one move can swing the numbers hard, and that swing is the tension of the game. The layout differs every match but is rotationally symmetric, so both sides start on exactly equal terms. H Coins come from the bonus round and the daily missions, and buy the items.
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
広告視聴でアイテム獲得。各アイテムはスロット1つを占有し、1ラウンド使用後に消費されます。