Indie Mobile Game Studio · Est. 2024 · Physics Balance Games
Real gravity and weight simulation. Every object has unique size and weight.
9 daily missions refresh every midnight. Challenge yourself every day.
Earn special titles as you level up and unlock over 30 unique objects.
Use unique power items — Magnet, Shield, ReCall and more — to conquer difficult levels.
Wind, rain and snow add unexpected challenges to keep you on your toes.
Encounter special stages with unique rules as you advance.
17 mini-games, each with its own feel — pick one and jump straight into the tutorial.
32 unique objects — each with different weight and physics
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
BEAR
BITCOIN
BUBBLE
CABBAGE
CLOCK
DVD
GLOBE
HAMBURGER
MACARON
MUG
ONION
PIZZA
RED BEAN BUN
STONE
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
BEAR
BITCOIN
BUBBLE
CABBAGE
CLOCK
DVD
GLOBE
HAMBURGER
MACARON
MUG
ONION
PIZZA
RED BEAN BUN
STONE
Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).
10 unique hands, each with its own feel
GRANDPA
GRANDMA
MAN
WOMAN
CHILD
STEEL HAND
ROBOT HAND
STONE HAND
GENIE HAND
WOOD HAND
28 unique objects — from everyday items to towering landmarks
BROOM
TWIG BROOM
CARROT
BASEBALL BAT
GUITAR
SPORTS CAR
CORN DOG
NY HOT DOG
FRIDGE
CANE
GOLF CLUB
FORK
CUCUMBER
EIFFEL TOWER
MOAI
NAMSAN TOWER
KOREAN RADISH
LADDER
SAFE
TOWER OF PISA
SHOVEL
SPOON
STATUE OF LIBERTY
SURFBOARD
TURTLE SHIP
TOILET
UMBRELLA
PALM TREE
GIANT SQUID
SHARK
BALLET DOLL
BACK SCRATCHER
HIGH HEEL
BOWLING PIN
CITY BUS
ELEPHANT
T-REX
BROOM
TWIG BROOM
CARROT
BASEBALL BAT
GUITAR
SPORTS CAR
CORN DOG
NY HOT DOG
FRIDGE
CANE
GOLF CLUB
FORK
CUCUMBER
EIFFEL TOWER
MOAI
NAMSAN TOWER
KOREAN RADISH
LADDER
SAFE
TOWER OF PISA
SHOVEL
SPOON
STATUE OF LIBERTY
SURFBOARD
TURTLE SHIP
TOILET
UMBRELLA
PALM TREE
GIANT SQUID
SHARK
BALLET DOLL
BACK SCRATCHER
HIGH HEEL
BOWLING PIN
CITY BUS
ELEPHANT
T-REX
Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).
19 objects each with unique weight and size react to the wind.
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
PENGUIN
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
APPLE
AVOCADO
BASEBALL
BASKETBALL
BILLIARD
BOWLING
DONUT
GOLF
MELON
ORANGE
PEACH
PEAR
PENGUIN
SOCCER
TABLE TENNIS
TENNIS
TOMATO
VOLLEYBALL
WATERMELON
From hand fan to jet engine — more powerful fans appear as levels increase.
HAND FAN 1
HAND FAN 2
TRADITIONAL FAN 1
TRADITIONAL FAN 2
HAIR DRYER
JET ENGINE
BLOWER
DESK FAN
6 items to turn the tide in a crisis.
25 animals each with unique weight test your balance skill.
CAT
PUPPY
RABBIT
PENGUIN
PIG
KOALA
MONKEY
PANDA
KANGAROO
DEER
TURTLE
OCTOPUS
EAGLE
HORSE
GIRAFFE
TIGER
LION
COW
CAMEL
BEAR
SHARK
CROC
GORILLA
HIPPO
ELEPHANT
CAT
PUPPY
RABBIT
PENGUIN
PIG
KOALA
MONKEY
PANDA
KANGAROO
DEER
TURTLE
OCTOPUS
EAGLE
HORSE
GIRAFFE
TIGER
LION
COW
CAMEL
BEAR
SHARK
CROC
GORILLA
HIPPO
ELEPHANT
6 items to turn the tide in a crisis.
3 items to help keep the ball in the air.
2 items to help you land the perfect cut.
2 items to help you find the winning numbers faster.
2 items that turn a close call into a save.
Every vehicle brakes differently — watch for the brake lights.
One item that buys you 5 more seconds when the clock runs out.
Every round draws from a single set, so the board reads as one clean picture instead of a jumble. Seven blocks per theme, each colour picked to stay apart at a glance.
Match four or more at once and you forge a special block — pop it to sweep a whole line or wipe every piece of one colour.
Bomb
3x3
Row Clear
ROW
Col Clear
COL
Cross
ROW+COL
Star
5x5
Rainbow
ALL
Stopwatch
+2s
Equip one item before you play and it waits at the bottom of the screen — for the moment the clock starts biting.
Every round pairs a random guest with a random dish. Each person plays differently - a baby forgives a lot, a mukbanger gives you almost none - and every dish brings its own bowl, broth, noodle and toppings.
Udon
Jajangmyeon
Kalguksu
Ramen
Spaghetti
Janchi Guksu
Naengmyeon
Somyeon
Ramen (Japanese)
Jjamppong
Soba
Yakisoba
Pho
Pad Thai
Tantanmen
Wonton Noodles
Chow Mein
Mi Goreng
Bibim Guksu
Malatang
Lasagna
Pasta (Penne)
Udon
Jajangmyeon
Kalguksu
Ramen
Spaghetti
Janchi Guksu
Naengmyeon
Somyeon
Ramen (Japanese)
Jjamppong
Soba
Yakisoba
Pho
Pad Thai
Tantanmen
Wonton Noodles
Chow Mein
Mi Goreng
Bibim Guksu
Malatang
Lasagna
Pasta (Penne)
Equip one item each bowl — three are tapped to use, the other three fire on their own the moment the bowl is set down.
One sentence of rules: any straight run of numbers adding up to ten disappears — two cells or four, it does not matter. Each digit carries its own colour so the board reads by colour first, digits second.
Sky
1 + 9
Lime
2 + 8
Amber
3 + 7
Coral
4 + 6
Violet
5 + 5
Teal
6 + 4
Orange
7 + 3
Pink
8 + 2
Indigo
9 + 1
Tools arrive on a fixed budget each round and grow scarcer as you climb. The brick is different — one lands every ten seconds, and nothing you own can break it.
Wild
ANY
Bomb
3x3
Row Clear
ROW
Col Clear
COL
Magnet
PULL
Brick
TIME
The tools above only arrive when the tray hands them to you — buy them with H-Coins instead and use them the moment you need them, mid-round. Refresh, Time Freeze and Double Score exist only in the shop.
Bomb
🪙 150
Row Clear
🪙 120
Col Clear
🪙 120
Magnet
🪙 100
Wild Piece
🪙 80
From a giant ape to a snapping flytrap, each one asks for a different move. Every hazard is judged at exactly the size you see — you never die to something you did not touch.
Coins you collect on the run buy items. What you buy stacks down the left of the screen and carries into your next run — tap it the moment you need it.
Every ball answers to different material. None breaks all twelve, and each has material it simply cannot touch - even the priciest laser ball is helpless against stone. So you read the tower first, then pick two from what you own.
The free baseline - works on soft material, bounces off stone and iron.
Freezes then shatters. One of only two answers to rubber.
Bores through concrete and iron - but spins uselessly on soft material.
Splits into three. The only real answer to springy plastic.
Rips iron out whole - and does nothing at all to anything else.
Passes through the front row to strike the back. Glass is its material.
Blows wide and chains off bomb crates - but density reflects the blast.
Heaves the whole floor. The heavier a block, the surer it topples.
The heaviest thing here - yet it punches straight through glass and ice.
Burns paper, rubber and iron. Minerals do not melt - stone stops it dead.
Every tower has a character - masonry, steelworks, glasshouse, timber, cushioned. One pair of materials makes up about half of it, so what it is built from decides what you should bring. The base carries the load above and holds firm, so aim high or aim for the middle.
Crates come in four materials only - rubber, wood, stone, iron. Colour is weight here, so you can feel the board getting heavier without reading a number. Underneath sits one of ten objects, each with its own load limit and its own way of failing: what you are stacking on IS the difficulty.
Soap Bubble
68
Orange
84
Basketball
104
Apple
92
Macaron
82
Billiard Ball
132
Peach
78
Cabbage
98
Donut
74
Hamburger
88
Soap Bubble
68
Orange
84
Basketball
104
Apple
92
Macaron
82
Billiard Ball
132
Peach
78
Cabbage
98
Donut
74
Hamburger
88
Items are not bought - they ride down attached to a crate. Under each one hangs a single key crate, and it only fires if that crate lands beside its own material: the bigger the item, the bigger the blast. The last four work the other way. You do not earn them, you endure them.
The rules are Othello, unchanged. What changes are the squares: some grant a sword, some a shield. Flip a disc and the weapon beneath it changes hands too, so "how many you flip" gains a second question - "which ones". Three enemy commanders hold three stages each: the Squire cannot see ahead, the Lancer reads two moves, and the Axe Knight solves the endgame exactly. When the armour colour changes, so do the discs he plays.
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
Sword
Shield
Blue Disc
Red Disc
Steel Disc
Moss Disc
H Coin
Items here never change the outcome. The Scout only writes, on every legal square, how many discs it flips and whether the duel is won - and every one of those numbers is already on the board. It counts for you; it does not invent. The Hourglass adds ten seconds to the ten you have, the War Banner puts +2 on your side of the next duel, and the Cornerstone drops a disc on an empty square beside your own while flipping nothing at all. You carry two into a match, and anything you buy expires in 24 hours. The number is the coin price.
Swapping birds is not a costume change: gravity, lift, drag and how hard the wind holds you back all change with it. A sparrow is light but a headwind stalls it harder than anything else; an eagle lifts you high in one beat, then makes you wait for the next. You take three into a run, and when one falls the next takes over in mid-air - same sky, completely different controls. The number is the fare per run.
Grassland
Forest
City
Ocean
Snowfield
Desert
Mountain
Storm
Grassland
Forest
City
Ocean
Snowfield
Desert
Mountain
Storm
The item slots sit at the edge of the screen, and the finger that would tap them is busy flying. So items here never wait for a button: the shield snaps on the instant it is needed, slow-time triggers as a hard stretch begins, the magnet fires the moment coins appear. The choice left to you is not when to use them - it is what to bring. The number is the coin price, and they differ for one reason: if they all cost the same, the strongest is always the answer and the choosing disappears.
Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.
9 missions reset every midnight. Complete them all for maximum rewards!
HaniLab is a one-person indie studio obsessed with making mobile games that feel instantly satisfying. No complex controls, no pay-walls, no fifty-screen tutorial — just pick it up and play. Our first game, Line Master, grew from a simple question: what if you had to balance real-feeling objects on a line you control? The answer turned out to be something you can learn in three seconds yet spend hours mastering.
About →
Everything you need to know about the game
A random object (ball, fruit, or doll) falls from above onto your balance line.
Tap and hold the LEFT side of the screen to tilt left, RIGHT side to tilt right.
Keep the object on the line until the countdown ends to clear the level.
Each level introduces heavier, bigger or stranger objects. Weather effects and special modes appear as you advance.
A random hand and a random balance object appear together at the start of each round.
Tap and hold the LEFT side of the screen to move your hand left, RIGHT side to move right — keep the object balanced on your fingertip.
Keep the object balanced on your fingertip until the round timer runs out to clear the level.
Each level brings new random hands and heavier, stranger objects. Weather effects and items like ReCall, Wall and Stop3 enter the mix as you advance.
Drag on screen or use ▲▼ buttons to move the fan up and down. Aim the wind at the falling object.
Wind from the fan pushes the object upward. Keep adjusting to prevent it from touching the ground.
Each round has a time limit. Keep the object airborne until time runs out to clear the level.
Higher levels bring more varied objects and powerful fan types. Use items strategically to reach new records.
Random animals appear on each side of the scale. Each animal has a unique weight.
Drag the triangle fulcrum left or right to find the balance point.
Keep the scale level until the countdown ends — level clear!
Higher levels bring heavier, more varied animals and weather effects.
Line Master & FingerMaster — Free on iOS & Android